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These likes then funnel into each of the delivery categories like experience points, and as you level up, you can carry more weight or better maintain your balance, among other benefits.
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You're inundated with a multi-page results screen itemizing all the likes you received for the delivery and in which categories, plus an overall rating for the delivery itself, no matter how small-it's positive reinforcement turned up to 11.
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The recipient will likely thank you to your face (albeit as a hologram), and then they'll give you a series of social media-style likes. Once you reach your destination, though, you're showered with praise. In order to keep your footing, you need to pay close attention to where you're stepping, keeping your balance with the triggers while on rough terrain or when carrying a lot of stuff. Even the smallest rocks can trip you up, too. Extended exposure to Timefall can damage or completely ruin your cargo, as can slipping and falling, getting hit by an enemy, or, in some cases, just being a little too rough with it. On top of BTs, you also have to contend with Timefall, a kind of rain that rapidly accelerates aging and deterioration for most of the things it touches. The landscape can be extremely punishing, from expanses of exhaustingly rocky hills to rivers that are too deep and wide to cross unaided. You're evaluated on your deliveries across a few categories, but the condition of the cargo can make or break a run, and there are a lot of factors working against you.
As Sam Porter Bridges (played by Norman Reedus), all you have to do to win people over is bring them packages most people never go outside due to mysterious monsters called BTs, but unlike most people, Sam can sense them enough to sneak past them and get important cargo to its destination.ĭeliveries can be arduous. Rebuilding the country is as simple as getting every far-flung city, outpost, and individual onto one network, the bones of which were laid down by a pseudo-government organization called Bridges. It is a dense, complex, slow game with a plot that really goes places, but at its core, it never stops being about the sheer power and purpose we can find in human connection, and that is its most remarkable achievement. Death Stranding is unrelenting in its earnestness and optimism-certainly not without its critiques of America, nor without its challenges and setbacks, but inherently hopeful nonetheless. But your actual goal in setting out across the country is to help people, bring them together, and forge connections, not for the vague concept of America but for the sake of helping the people within it. On one level, Death Stranding is about America. Other than the monsters you can't quite see, there's not really anyone else around most of the time-just you and your thoughts, one foot in front of the other. For some reason, you set out anyway, trudging through wetlands and rocky hills on foot, not fully knowing or understanding where you're going. It'll take a lot of lonely, dangerous walks and exceptionally heavy lifting, and it's not really clear what America means in the first place. A lot of people believe in it, but you're not sure you do.
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You can read our original review for the PS4 version, first published November 1, 2019, below.Īmerica is broken, and it's up to you to put it back together again. If you're in the mood for a different style of gaming experience, one that's often relaxing and sometimes incredibly tense, Death Stranding is worth playing. Now Playing: Death Stranding Video Review
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This is a proper PC port that looks stunning and runs smooth.īy clicking 'enter', you agree to GameSpot's And through action sequences and heavy weather hikes, the frame rate is consistently in the high 90 FPS to 110 FPS. I ran 2560x1080 resolution, as the game supports native 21:9 ultrawide aspect ratio, and every setting maxed out while using Nvidia's DLSS antialiasing option.
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Given the right specs, the PC version of Death Stranding can look and run much better than it did on the PS4 Pro (I played using a Core i7-7700K CPU and RTX 2080 video card). To reconnect the country in Death Stranding is to also connect with the many players who are doing the same, and through asynchronous multiplayer design, you both engage in rebuilding the world together while helping one another do your in-game jobs. After about 15 hours with the game, I'm drawn back into its melodramatic story and unique gameplay loop of cargo delivery simulation and harrowing stealth-action. PC version update: The vast, beautiful, desolate world of Death Stranding lives on PC in top-notch form.